The difference between real things and counterfeit is vague and change the way we work. Relationships between people are more important to drive any business, and there is no replacement for face-to-face communications.
The video conference facility was able to change this, but it does not become an equal alternative for face-to-face interactions. In recent years, the difference between physical and virtual will obscure when it comes to people interactions.
There is much advancement in holographic and virtual technologies which changes what you know and how you view reality. In reality, the automation is changing the whole world. The virtual technology researchers have already started the ball rolling that they can make people in believing something evident or real, even though it is not.
This innovation will make the world where it 's hard to know what is real and what is not. And moreover, the virtual technology is in infant stage now. But it will begin to grow far beyond the controlled and costlier setups that are currently required. After that the price will start to fall, equipment requirements will diminish, and this technology will become pervasive.
The presumption of the technology and its variants are ceaseless. Here are some of them:
The world’s greatest innovators can be brought through holographic and virtual technology. Universities and Enterprises will influence the virtual technology to bring the right promoters to train employees all over the world. The best trainers need not limit to the classrooms.
Have a meeting with empty seats or without anyone? No issues. Holograms can be blasted up from every place so that it looks like a full crowd.
The virtual technology will lower the needs for human bodies donated to science.

Medical graduates or doctors will have authorized access to holographic figures and organs that will be used not only for studies but also to practice a complicated surgery. Also, pilots and other technicians will be drenched in real solutions that will be useful to handle difficult and challenging situations in real- life.
If you are walking into a store and have a query about any product. It is difficult to find someone, and you go the booth where a customer representative appears before you to answer your question. But in the arriving future, using virtual technology, this virtual customer representative will be controlled by someone in any remote location. Furthermore, the virtual service representatives will be programmed to answer your queries.
You will have agitation that whether the performer is on the concert stage or it was only their holographic self. A holographic concert series was announced recently for the live concert performer Selena, who died before 20 years.
Think about a CEO who is sitting in one country and be on stage in another country answering live questions from the audience. This will be the easiest way to deliver the speech in different locations without hailing even a single plane.
The virtual technology can be used to create an illusion of a physical presence so that it will be possible in military sectors as to form an impression of force for soldiers, aircraft, warships, etc. The Air Force pilots are trained on Lockheed Martin Aircraft using Virtual technology.
Intel has used VR technology for Razer games that are used as gaming controllers. Google is already in the selling process of Cardboard VR viewer. By placing your smartphone’s display in front of your face by holding up the Cardboard VR viewer, you will be immersed in the virtual world that turns out to be an unforgettable experience.

The smaller firm Robert Space Industries have raised funds over 100 million dollars through a Crowdfunded VR game called Star Citizen.
The virtual technology helps the autism affected individuals to apply the lessons learned in the virtual environment to real-world interactions with co-workers, relatives, friends, and so on.
Therefore, the virtual technology is growing boundless, its applications are emerging, and it is attracting money at a faster rate. According to the research report from Statista, the companies expect sales of virtual technology products to reach 5.2 million dollars.